POST-JAM UPDATE + PLANS
SLUFF » Devlog
this update just fixes some issues, and tweaks a few numbers — if you already played the game during the jam, there’s nothing new to see yet.
I plan on releasing a “remastered” version later this week, so I decided to make minimal changes to the jam version in order to preserve it without leaving any glaring issues.
v1.0.1 CHANGELOG
BUGS
- fixed snakemeat starvation bug — edge case during grace period
- mitigated physics issues that messed with the controls
GAMEPLAY
- reduced hunger drain buildup over time by 20 % — it was too rough
- reduced starvation grace period by 33 % — it was too lenient
- removed score penalty from eating spikes — it was confusing
AUDIO
- Saad remastered the music
- added wall bonk sfx polyphony (1 -> 2)
- skipped the first 0.03 seconds of silence in the eating sfx
UI
- improved menu focus clarity
- added a black background to the HUD
- disabled opening the pause menu after starving
- added a short delay before showing the “AGAIN” button
PLANS
I only had 2 days available during the jam, and even though I scoped pretty small I didn’t have time for everything I wanted to do. I’ve also received a lot of great feedback from jammers, and I’ve had some new ideas to hopefully make the game a bit more interesting.
so yeah, I’ll work on SLUFF for few more days — it’ll be decent practice, at least.
— Kas
SLUFF
THE OUROBOROS HUNGERS // GWJ #79
Status | Prototype |
Authors | kasdf, SaadTheGlad |
Genre | Action |
Tags | Arcade, Score Attack |
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